CMDR Histarium profile
(Krait MkII)
Federation: Cadet
Empire: Baron
Balance |
|
---|---|
Current assets | 316 305 146 cr |
Credits spent on ships | 2 163 883 367 cr |
Credits spent on outfitting | 2 212 595 885 cr |
Credits spent on repairs | 6 689 126 cr |
Credits spent on fuel | 355 824 cr |
Credits spent on munitions | 1 003 638 cr |
Insurance claims | 62 |
Total claim costs | 62 438 143 cr |
Combat |
|
Bounties claimed | 1 250 |
Profit from bounties | 34 718 205 cr |
Combat bonds | 31 |
Profit from combat bonds | 396 748 cr |
Assassinations | 15 |
Profit from assassinations | 227 476 cr |
Highest single reward | 280 659 cr |
Skimmers killed | 129 |
Crime |
|
Fines issued | 117 |
Lifetime fines value | 300 997 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 112 020 cr |
Highest bounty issued | 9 120 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 15 862 007 cr |
Commodities smuggled | 297 |
Average profit | 1 762 445 cr |
Highest single transaction | 13 955 403 cr |
Trading |
|
Market network | 146 |
Trading profit | 132 252 191 cr |
Commodities traded | 28 017 |
Average profit | 281 988 cr |
Highest single transaction | 46 454 716 cr |
Mining |
|
Profits from mining | 72 970 671 cr |
Minerals refined | 1 372 |
Materials collected | 4 134 |
Exploration |
|
Systems visited | 17 810 |
Profits from exploration | 319 406 888 cr |
Level 2 detailed scans | 19 381 |
Level 3 detailed scans | 66 166 |
Highest payout | 5 442 054 cr |
Total hyperspace distance | 604 001 ly |
Total hyperspace jumps | 19 856 |
Max distance from start | 23 247,78 ly |
Max distance from Sol | 25 497,89 ly |
Max distance from Colonia | 29 875,99 ly |
Approximate time played | 11W 5D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 1 004 |
Total VIPs delivered | 37 |
Total delivered | 1 041 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 49 909 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 137 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 56 358 655 cr |
Crew hired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 14H 29M 26S |
Time in gunner role | 1H 59M 55S |
Time in fighter con role | 38M 46S |
Total credits accrued | 485 861 cr |