CMDR DiplomaticRebel profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 341 566 563 cr |
Credits spent on ships | 1 012 424 777 cr |
Credits spent on outfitting | 2 163 595 733 cr |
Credits spent on repairs | 10 480 500 cr |
Credits spent on fuel | 597 828 cr |
Credits spent on munitions | 236 382 cr |
Insurance claims | 12 |
Total claim costs | 53 510 888 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 7 338 792 cr |
Combat bonds | 55 |
Profit from combat bonds | 3 788 789 cr |
Assassinations | 3 |
Profit from assassinations | 634 764 cr |
Highest single reward | 256 720 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 5 445 002 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 618 653 cr |
Commodities smuggled | 1 635 |
Average profit | 28 121 cr |
Highest single transaction | 936 660 cr |
Trading |
|
Market network | 145 |
Trading profit | 10 550 742 544 cr |
Commodities traded | 491 981 |
Average profit | 9 591 584 cr |
Highest single transaction | 467 570 404 cr |
Mining |
|
Profits from mining | 2 011 938 004 cr |
Minerals refined | 4 311 |
Materials collected | 8 404 |
Exploration |
|
Systems visited | 2 392 |
Profits from exploration | 306 023 044 cr |
Level 2 detailed scans | 9 539 |
Level 3 detailed scans | 9 709 |
Highest payout | 7 490 079 cr |
Total hyperspace distance | 83 366 ly |
Total hyperspace jumps | 4 541 |
Max distance from start | 21 946,04 ly |
Max distance from Sol | 22 015,54 ly |
Max distance from Colonia | 29 821,26 ly |
Approximate time played | 3W 4D 14H 53M |
Passengers |
|
Total bulk passengers delivered | 276 |
Total VIPs delivered | 893 |
Total delivered | 1 169 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 294 492 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 443 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 32 102 421 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |