CMDR Inamabilis profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1 096 776 979 cr |
Credits spent on ships | 352 214 379 cr |
Credits spent on outfitting | 631 434 350 cr |
Credits spent on repairs | 2 248 422 cr |
Credits spent on fuel | 198 075 cr |
Credits spent on munitions | 69 920 cr |
Insurance claims | 22 |
Total claim costs | 106 961 171 cr |
Combat |
|
Bounties claimed | 40 |
Profit from bounties | 2 558 096 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 1 734 503 cr |
Highest single reward | 257 156 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 68 |
Lifetime fines value | 1 402 079 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 711 900 cr |
Highest bounty issued | 187 900 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 77 |
Trading profit | 864 746 013 cr |
Commodities traded | 67 136 |
Average profit | 3 144 531 cr |
Highest single transaction | 282 247 214 cr |
Mining |
|
Profits from mining | 569 788 158 cr |
Minerals refined | 1 771 |
Materials collected | 5 761 |
Exploration |
|
Systems visited | 3 602 |
Profits from exploration | 343 559 062 cr |
Level 2 detailed scans | 17 530 |
Level 3 detailed scans | 17 529 |
Highest payout | 7 413 694 cr |
Total hyperspace distance | 174 289 ly |
Total hyperspace jumps | 4 156 |
Max distance from start | 58 912,69 ly |
Max distance from Sol | 58 930,81 ly |
Max distance from Colonia | 37 003,84 ly |
Approximate time played | 3W 2D 1H 55M |
Passengers |
|
Total bulk passengers delivered | 2 599 |
Total VIPs delivered | 18 |
Total delivered | 2 617 |
Total ejected | 116 |
Search and Rescue |
|
Total items rescued | 109 |
Total profit | 176 392 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 356 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 77 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 6 092 851 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 15M 14S |
Time in gunner role | 3H 38M 9S |
Total credits accrued | 7 489 cr |