CMDR j3zz profile
(Fer-de-Lance)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21 912 421 728 cr |
Credits spent on ships | 2 674 749 886 cr |
Credits spent on outfitting | 9 902 407 787 cr |
Credits spent on repairs | 30 965 289 cr |
Credits spent on fuel | 1 038 200 cr |
Credits spent on munitions | 3 936 014 cr |
Insurance claims | 50 |
Total claim costs | 655 503 226 cr |
Combat |
|
Bounties claimed | 17 083 |
Profit from bounties | 2 582 512 087 cr |
Combat bonds | 1 017 |
Profit from combat bonds | 51 713 890 cr |
Assassinations | 32 |
Profit from assassinations | 6 637 503 cr |
Highest single reward | 2 032 028 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 2 117 132 cr |
Bounties received/earned | 4 612 |
Lifetime bounty value | 23 642 850 cr |
Highest bounty issued | 224 400 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 172 394 cr |
Commodities smuggled | 249 |
Average profit | 4 420 cr |
Highest single transaction | 66 504 cr |
Trading |
|
Market network | 76 |
Trading profit | 19 370 001 170 cr |
Commodities traded | 31 437 |
Average profit | 85 707 970 cr |
Highest single transaction | 832 889 018 cr |
Mining |
|
Profits from mining | 19 357 236 697 cr |
Minerals refined | 29 212 |
Materials collected | 112 700 |
Exploration |
|
Systems visited | 8 066 |
Profits from exploration | 1 349 396 741 cr |
Level 2 detailed scans | 50 237 |
Level 3 detailed scans | 50 237 |
Highest payout | 14 905 334 cr |
Total hyperspace distance | 445 925 ly |
Total hyperspace jumps | 11 001 |
Max distance from start | 45 253,24 ly |
Max distance from Sol | 45 269,34 ly |
Max distance from Colonia | 34 989,86 ly |
Approximate time played | 19W 3D 16H 23M |
Passengers |
|
Total bulk passengers delivered | 2 439 |
Total VIPs delivered | 405 |
Total delivered | 2 844 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 178 |
Total profit | 3 177 554 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4 225 |
Grade 1 upgrades generated | 471 |
Grade 2 upgrades generated | 560 |
Grade 3 upgrades generated | 852 |
Grade 4 upgrades generated | 1 090 |
Grade 5 upgrades generated | 1 252 |
Crew |
|
Crew credits earned | 1 686 530 790 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 18 |