CMDR Rumpi profile
(Federal Assault Ship)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 310 675 904 cr |
Credits spent on ships | 2 455 509 117 cr |
Credits spent on outfitting | 6 231 636 763 cr |
Credits spent on repairs | 20 432 754 cr |
Credits spent on fuel | 1 314 945 cr |
Credits spent on munitions | 3 480 911 cr |
Insurance claims | 30 |
Total claim costs | 226 725 907 cr |
Combat |
|
Bounties claimed | 4 214 |
Profit from bounties | 619 011 413 cr |
Combat bonds | 1 889 |
Profit from combat bonds | 225 697 359 cr |
Assassinations | 16 |
Profit from assassinations | 17 451 681 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 1 157 944 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 83 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 906 194 cr |
Commodities smuggled | 25 |
Average profit | 146 630 cr |
Highest single transaction | 1 848 861 cr |
Trading |
|
Market network | 140 |
Trading profit | 10 007 886 553 cr |
Commodities traded | 80 114 |
Average profit | 28 350 953 cr |
Highest single transaction | 335 345 517 cr |
Mining |
|
Profits from mining | 9 691 136 218 cr |
Minerals refined | 30 842 |
Materials collected | 41 214 |
Exploration |
|
Systems visited | 5 471 |
Profits from exploration | 544 230 996 cr |
Level 2 detailed scans | 22 022 |
Level 3 detailed scans | 22 022 |
Highest payout | 9 347 476 cr |
Total hyperspace distance | 362 800 ly |
Total hyperspace jumps | 9 832 |
Max distance from start | 28 195,81 ly |
Max distance from Sol | 28 222,42 ly |
Max distance from Colonia | 23 706,30 ly |
Approximate time played | 17W 1D 14H 6M |
Passengers |
|
Total bulk passengers delivered | 1 057 |
Total VIPs delivered | 242 |
Total delivered | 1 299 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 416 885 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3 377 |
Grade 1 upgrades generated | 541 |
Grade 2 upgrades generated | 688 |
Grade 3 upgrades generated | 1 128 |
Grade 4 upgrades generated | 750 |
Grade 5 upgrades generated | 270 |
Crew |
|
Crew credits earned | 1 212 717 638 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 8M 34S |
Time in gunner role | 9H 41M 22S |
Total credits accrued | 1 350 492 cr |