CMDR EJMS07 profile
(Alliance Challenger)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 953 250 378 cr |
Credits spent on ships | 502 327 380 cr |
Credits spent on outfitting | 618 826 432 cr |
Credits spent on repairs | 14 219 734 cr |
Credits spent on fuel | 588 487 cr |
Credits spent on munitions | 2 299 342 cr |
Insurance claims | 46 |
Total claim costs | 109 792 898 cr |
Combat |
|
Bounties claimed | 1 689 |
Profit from bounties | 290 759 290 cr |
Combat bonds | 2 374 |
Profit from combat bonds | 3 162 710 491 cr |
Assassinations | 211 |
Profit from assassinations | 64 343 442 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 185 333 cr |
Bounties received/earned | 131 |
Lifetime bounty value | 240 450 cr |
Highest bounty issued | 83 400 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 291 185 cr |
Commodities smuggled | 135 |
Average profit | 8 824 cr |
Highest single transaction | 60 995 cr |
Trading |
|
Market network | 131 |
Trading profit | 548 212 789 cr |
Commodities traded | 52 909 |
Average profit | 1 248 776 cr |
Highest single transaction | 45 247 659 cr |
Mining |
|
Profits from mining | 236 563 005 cr |
Minerals refined | 2 068 |
Materials collected | 23 587 |
Exploration |
|
Systems visited | 5 574 |
Profits from exploration | 626 388 606 cr |
Level 2 detailed scans | 29 814 |
Level 3 detailed scans | 29 617 |
Highest payout | 11 745 747 cr |
Total hyperspace distance | 249 393 ly |
Total hyperspace jumps | 9 119 |
Max distance from start | 38 053,93 ly |
Max distance from Sol | 38 096,66 ly |
Max distance from Colonia | 36 780,99 ly |
Approximate time played | 9W 6D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 5 218 |
Total VIPs delivered | 1 564 |
Total delivered | 6 782 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 619 530 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 354 |
Grade 1 upgrades generated | 490 |
Grade 2 upgrades generated | 457 |
Grade 3 upgrades generated | 529 |
Grade 4 upgrades generated | 499 |
Grade 5 upgrades generated | 379 |
Crew |
|
Crew credits earned | 655 523 026 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 19M 6S |
Time in gunner role | 2M 51S |