CMDR D0CDANK profile


(Imperial Cutter)

Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 904 325 874 cr |
Credits spent on ships | 1 753 800 427 cr |
Credits spent on outfitting | 4 183 349 242 cr |
Credits spent on repairs | 100 334 214 cr |
Credits spent on fuel | 1 752 527 cr |
Credits spent on munitions | 4 240 336 cr |
Insurance claims | 52 |
Total claim costs | 834 493 224 cr |
Combat |
|
Bounties claimed | 623 |
Profit from bounties | 132 520 127 cr |
Combat bonds | 3 057 |
Profit from combat bonds | 230 074 880 cr |
Assassinations | 4 |
Profit from assassinations | 3 164 716 cr |
Highest single reward | 292 057 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 2 072 414 cr |
Bounties received/earned | 243 |
Lifetime bounty value | 2 110 800 cr |
Highest bounty issued | 1 009 400 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 12 150 830 cr |
Commodities smuggled | 1 314 |
Average profit | 264 148 cr |
Highest single transaction | 2 027 790 cr |
Trading |
|
Market network | 194 |
Trading profit | 15 194 844 028 cr |
Commodities traded | 306 692 |
Average profit | 12 931 782 cr |
Highest single transaction | 1 213 528 368 cr |
Mining |
|
Profits from mining | 3 951 781 756 cr |
Minerals refined | 8 000 |
Materials collected | 41 829 |
Exploration |
|
Systems visited | 7 414 |
Profits from exploration | 619 037 048 cr |
Level 2 detailed scans | 31 997 |
Level 3 detailed scans | 31 995 |
Highest payout | 12 329 445 cr |
Total hyperspace distance | 508 773 ly |
Total hyperspace jumps | 13 658 |
Max distance from start | 49 866,47 ly |
Max distance from Sol | 49 937,10 ly |
Max distance from Colonia | 29 498,38 ly |
Approximate time played | 22W 1D 5H 45M |
Passengers |
|
Total bulk passengers delivered | 3 040 |
Total VIPs delivered | 14 225 |
Total delivered | 17 265 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 2 663 |
Total profit | 98 748 393 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 528 |
Grade 1 upgrades generated | 471 |
Grade 2 upgrades generated | 543 |
Grade 3 upgrades generated | 780 |
Grade 4 upgrades generated | 817 |
Grade 5 upgrades generated | 917 |
Crew |
|
Crew credits earned | 78 433 607 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 39M 4S |
Time in gunner role | 4M 34S |
Time in fighter con role | 2H 48M 39S |