CMDR Mental Element profile
Profile

Commander name:
Current ship:
CUBEO IMPERIAL [CIC]
(Imperial Courier)
(Imperial Courier)
Member since:
1.11.2020
Distances submitted:
0
Systems visited:
3 555
Systems discovered first:
985

Ranks
Defenceless
Directionless
Federation: Petty Officer
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 1 117 926 945 cr |
Credits spent on ships | 896 928 966 cr |
Credits spent on outfitting | 1 137 512 969 cr |
Credits spent on repairs | 3 522 794 cr |
Credits spent on fuel | 78 517 cr |
Credits spent on munitions | 433 592 cr |
Insurance claims | 14 |
Total claim costs | 43 407 898 cr |
Combat |
|
Bounties claimed | 107 |
Profit from bounties | 3 193 087 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 1 206 728 cr |
Highest single reward | 185 610 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 918 064 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 167 500 cr |
Highest bounty issued | 102 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 5 319 cr |
Commodities smuggled | 2 |
Average profit | 2 660 cr |
Highest single transaction | 5 025 cr |
Trading |
|
Market network | 45 |
Trading profit | 191 659 648 cr |
Commodities traded | 2 684 |
Average profit | 1 430 296 cr |
Highest single transaction | 68 476 416 cr |
Mining |
|
Profits from mining | 180 621 814 cr |
Minerals refined | 1 616 |
Materials collected | 10 008 |
Exploration |
|
Systems visited | 2 910 |
Profits from exploration | 890 248 435 cr |
Level 2 detailed scans | 19 959 |
Level 3 detailed scans | 19 958 |
Highest payout | 14 864 895 cr |
Total hyperspace distance | 74 320 ly |
Total hyperspace jumps | 3 538 |
Max distance from start | 5 746,04 ly |
Max distance from Sol | 5 716,67 ly |
Max distance from Colonia | 27 413,56 ly |
Approximate time played | 3W 7H 8M |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 594 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 148 |
Grade 3 upgrades generated | 133 |
Grade 4 upgrades generated | 89 |
Grade 5 upgrades generated | 84 |