CMDR DLCVIPER profile
(Type-9 Heavy)
Federation: Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 9 115 923 369 cr |
Credits spent on ships | 1 023 815 293 cr |
Credits spent on outfitting | 1 882 796 660 cr |
Credits spent on repairs | 9 146 691 cr |
Credits spent on fuel | 852 745 cr |
Credits spent on munitions | 1 568 466 cr |
Insurance claims | 16 |
Total claim costs | 99 146 207 cr |
Combat |
|
Bounties claimed | 828 |
Profit from bounties | 188 898 916 cr |
Combat bonds | 2 116 |
Profit from combat bonds | 141 410 702 cr |
Assassinations | 36 |
Profit from assassinations | 53 564 638 cr |
Highest single reward | 417 137 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 485 271 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 359 400 cr |
Highest bounty issued | 63 900 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 4 681 632 cr |
Commodities smuggled | 1 759 |
Average profit | 126 531 cr |
Highest single transaction | 2 116 128 cr |
Trading |
|
Market network | 165 |
Trading profit | 3 905 807 974 cr |
Commodities traded | 692 754 |
Average profit | 1 619 323 cr |
Highest single transaction | 32 184 984 cr |
Mining |
|
Profits from mining | 190 924 388 cr |
Minerals refined | 3 075 |
Materials collected | 9 598 |
Exploration |
|
Systems visited | 5 102 |
Profits from exploration | 1 141 509 790 cr |
Level 2 detailed scans | 49 112 |
Level 3 detailed scans | 49 110 |
Highest payout | 22 899 417 cr |
Total hyperspace distance | 349 677 ly |
Total hyperspace jumps | 9 262 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 2D 4H 24M |
Passengers |
|
Total bulk passengers delivered | 5 438 |
Total VIPs delivered | 76 |
Total delivered | 5 514 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 272 611 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 108 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 237 |
Grade 4 upgrades generated | 244 |
Grade 5 upgrades generated | 294 |
Crew |
|
Crew credits earned | 182 195 426 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 26M 25S |