CMDR Clockdistrict profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17 223 896 011 cr |
Credits spent on ships | 2 058 246 083 cr |
Credits spent on outfitting | 5 334 871 430 cr |
Credits spent on repairs | 19 201 916 cr |
Credits spent on fuel | 832 350 cr |
Credits spent on munitions | 2 078 907 cr |
Insurance claims | 150 |
Total claim costs | 631 177 564 cr |
Combat |
|
Bounties claimed | 2 030 |
Profit from bounties | 363 502 273 cr |
Combat bonds | 2 178 |
Profit from combat bonds | 823 713 714 cr |
Assassinations | 16 |
Profit from assassinations | 23 176 220 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 699 |
Lifetime fines value | 4 521 811 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 23 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 12 836 620 cr |
Commodities smuggled | 760 |
Average profit | 4 278 873 cr |
Highest single transaction | 12 825 360 cr |
Trading |
|
Market network | 289 |
Trading profit | 5 531 291 634 cr |
Commodities traded | 786 436 |
Average profit | 3 617 588 cr |
Highest single transaction | 156 818 816 cr |
Mining |
|
Profits from mining | 6 476 211 099 cr |
Minerals refined | 3 805 |
Materials collected | 13 568 |
Exploration |
|
Systems visited | 5 747 |
Profits from exploration | 822 264 784 cr |
Level 2 detailed scans | 14 969 |
Level 3 detailed scans | 14 968 |
Highest payout | 16 368 445 cr |
Total hyperspace distance | 361 582 ly |
Total hyperspace jumps | 10 801 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 6D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 10 992 |
Total VIPs delivered | 2 231 |
Total delivered | 13 223 |
Total ejected | 388 |
Search and Rescue |
|
Total items rescued | 537 |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 783 |
Grade 1 upgrades generated | 403 |
Grade 2 upgrades generated | 430 |
Grade 3 upgrades generated | 523 |
Grade 4 upgrades generated | 614 |
Grade 5 upgrades generated | 813 |
Crew |
|
Crew credits earned | 203 364 822 cr |
Crew hired | 16 |
Crew fired | 15 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 1M 20S |
Time in gunner role | 2H 29M 38S |
Total credits accrued | 899 836 cr |