CMDR Durousseau profile
(Anaconda)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 137 512 755 cr |
Credits spent on ships | 290 502 959 cr |
Credits spent on outfitting | 433 900 416 cr |
Credits spent on repairs | 7 956 044 cr |
Credits spent on fuel | 647 264 cr |
Credits spent on munitions | 194 591 cr |
Insurance claims | 17 |
Total claim costs | 51 271 934 cr |
Combat |
|
Bounties claimed | 94 |
Profit from bounties | 7 738 245 cr |
Combat bonds | 1 |
Profit from combat bonds | 53 201 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 153 125 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 86 291 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 136 635 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 806 193 cr |
Commodities smuggled | 57 |
Average profit | 44 789 cr |
Highest single transaction | 266 328 cr |
Trading |
|
Market network | 278 |
Trading profit | 383 275 947 cr |
Commodities traded | 163 214 |
Average profit | 416 604 cr |
Highest single transaction | 12 707 980 cr |
Mining |
|
Profits from mining | 1 593 963 cr |
Minerals refined | 281 |
Materials collected | 2 447 |
Exploration |
|
Systems visited | 11 410 |
Profits from exploration | 582 126 648 cr |
Level 2 detailed scans | 4 982 |
Level 3 detailed scans | 91 966 |
Highest payout | 11 319 787 cr |
Total hyperspace distance | 430 048 ly |
Total hyperspace jumps | 13 766 |
Max distance from start | 26 029,11 ly |
Max distance from Sol | 26 127,60 ly |
Max distance from Colonia | 28 595,78 ly |
Approximate time played | 6W 11H 36M |
Passengers |
|
Total bulk passengers delivered | 588 |
Total VIPs delivered | 93 |
Total delivered | 681 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 182 |
Total profit | 516 407 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 126 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 28M 38S |
Time in gunner role | 2M 54S |