CMDR Amadeus Shepard profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 410 554 527 cr |
Credits spent on ships | 2 929 012 344 cr |
Credits spent on outfitting | 11 028 006 954 cr |
Credits spent on repairs | 95 004 846 cr |
Credits spent on fuel | 2 734 068 cr |
Credits spent on munitions | 15 665 895 cr |
Insurance claims | 109 |
Total claim costs | 769 114 013 cr |
Combat |
|
Bounties claimed | 29 449 |
Profit from bounties | 2 458 166 906 cr |
Combat bonds | 8 328 |
Profit from combat bonds | 234 236 969 cr |
Assassinations | 1 803 |
Profit from assassinations | 2 548 449 616 cr |
Highest single reward | 807 770 cr |
Skimmers killed | 115 |
Crime |
|
Fines issued | 1 253 |
Lifetime fines value | 11 400 288 cr |
Bounties received/earned | 1 551 |
Lifetime bounty value | 5 575 052 cr |
Highest bounty issued | 1 308 800 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 7 382 277 cr |
Commodities smuggled | 1 494 |
Average profit | 110 183 cr |
Highest single transaction | 1 742 400 cr |
Trading |
|
Market network | 202 |
Trading profit | 179 530 513 cr |
Commodities traded | 90 214 |
Average profit | 167 629 cr |
Highest single transaction | 2 778 480 cr |
Mining |
|
Profits from mining | 8 979 887 cr |
Minerals refined | 966 |
Materials collected | 89 741 |
Exploration |
|
Systems visited | 16 438 |
Profits from exploration | 1 058 149 933 cr |
Level 2 detailed scans | 46 907 |
Level 3 detailed scans | 46 429 |
Highest payout | 8 139 051 cr |
Total hyperspace distance | 808 530 ly |
Total hyperspace jumps | 29 690 |
Max distance from start | 25 854,09 ly |
Max distance from Sol | 25 910,12 ly |
Max distance from Colonia | 36 119,21 ly |
Approximate time played | 25W 4D 6H 7M |
Passengers |
|
Total bulk passengers delivered | 742 |
Total VIPs delivered | 1 114 |
Total delivered | 1 856 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 108 |
Total profit | 2 128 940 cr |
Total rescue transactions | 40 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 975 |
Grade 1 upgrades generated | 830 |
Grade 2 upgrades generated | 763 |
Grade 3 upgrades generated | 1 092 |
Grade 4 upgrades generated | 1 416 |
Grade 5 upgrades generated | 2 874 |
Crew |
|
Crew credits earned | 2 443 086 359 cr |
Crew hired | 73 |
Crew fired | 65 |
Crew lost | 26 |
Multi-Crew |
|
Total time in multi-crew | 18H 8M 14S |
Time in gunner role | 1H 56M 17S |
Time in fighter con role | 49M 47S |
Total credits accrued | 471 280 cr |