CMDR Mekaniac profile
(Krait Mk II)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 2 801 686 667 cr |
Credits spent on ships | 357 956 041 cr |
Credits spent on outfitting | 1 691 313 134 cr |
Credits spent on repairs | 5 039 099 cr |
Credits spent on fuel | 419 863 cr |
Credits spent on munitions | 1 939 152 cr |
Insurance claims | 10 |
Total claim costs | 10 984 510 cr |
Combat |
|
Bounties claimed | 1 732 |
Profit from bounties | 381 037 909 cr |
Combat bonds | 806 |
Profit from combat bonds | 61 106 961 cr |
Assassinations | 128 |
Profit from assassinations | 58 641 167 cr |
Highest single reward | 701 864 cr |
Skimmers killed | 106 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 148 046 cr |
Bounties received/earned | 91 |
Lifetime bounty value | 61 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 191 712 cr |
Commodities smuggled | 28 |
Average profit | 11 982 cr |
Highest single transaction | 64 559 cr |
Trading |
|
Market network | 143 |
Trading profit | 455 690 937 cr |
Commodities traded | 58 200 |
Average profit | 709 799 cr |
Highest single transaction | 7 922 424 cr |
Mining |
|
Profits from mining | 76 066 604 cr |
Minerals refined | 1 090 |
Materials collected | 24 297 |
Exploration |
|
Systems visited | 3 151 |
Profits from exploration | 1 335 263 354 cr |
Level 2 detailed scans | 28 762 |
Level 3 detailed scans | 28 733 |
Highest payout | 16 288 701 cr |
Total hyperspace distance | 184 293 ly |
Total hyperspace jumps | 4 820 |
Max distance from start | 25 868,41 ly |
Max distance from Sol | 25 899,71 ly |
Max distance from Colonia | 22 491,54 ly |
Approximate time played | 6W 1H 43M |
Passengers |
|
Total bulk passengers delivered | 1 032 |
Total VIPs delivered | 67 |
Total delivered | 1 099 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 430 156 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 788 |
Grade 1 upgrades generated | 235 |
Grade 2 upgrades generated | 261 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 354 |
Grade 5 upgrades generated | 529 |
Crew |
|
Crew credits earned | 120 700 689 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 8M 29S |
Time in fighter con role | 1M 45S |