CMDR Suburban1 profile
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 5 131 622 666 cr |
Credits spent on ships | 185 789 898 cr |
Credits spent on outfitting | 89 611 262 cr |
Credits spent on repairs | 14 039 068 cr |
Credits spent on fuel | 76 880 cr |
Credits spent on munitions | 1 288 623 cr |
Insurance claims | 31 |
Total claim costs | 90 062 982 cr |
Combat |
|
Bounties claimed | 1 824 |
Profit from bounties | 248 046 118 cr |
Combat bonds | 126 |
Profit from combat bonds | 8 726 441 cr |
Assassinations | 57 |
Profit from assassinations | 12 126 007 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 121 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 14 197 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 119 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 283 416 cr |
Commodities smuggled | 22 |
Average profit | 20 244 cr |
Highest single transaction | 87 474 cr |
Trading |
|
Market network | 95 |
Trading profit | 256 202 162 cr |
Commodities traded | 3 659 |
Average profit | 675 995 cr |
Highest single transaction | 15 289 386 cr |
Mining |
|
Profits from mining | 222 146 604 cr |
Minerals refined | 1 541 |
Materials collected | 10 090 |
Exploration |
|
Systems visited | 3 418 |
Profits from exploration | 915 070 923 cr |
Level 2 detailed scans | 37 767 |
Level 3 detailed scans | 37 765 |
Highest payout | 14 604 116 cr |
Total hyperspace distance | 100 198 ly |
Total hyperspace jumps | 4 124 |
Max distance from start | 23 994,82 ly |
Max distance from Sol | 24 010,74 ly |
Max distance from Colonia | 22 270,19 ly |
Approximate time played | 5W 3D 14H 35M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 198 |
Total delivered | 200 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1 223 301 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 268 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 562 068 896 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 6 |