CMDR Hexapanther profile
(Beluga Liner)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 509 874 814 cr |
Credits spent on ships | 1 194 909 309 cr |
Credits spent on outfitting | 2 955 001 103 cr |
Credits spent on repairs | 5 363 735 cr |
Credits spent on fuel | 645 845 cr |
Credits spent on munitions | 1 533 455 cr |
Insurance claims | 14 |
Total claim costs | 62 997 070 cr |
Combat |
|
Bounties claimed | 1 443 |
Profit from bounties | 268 441 201 cr |
Combat bonds | 351 |
Profit from combat bonds | 27 270 842 cr |
Assassinations | 328 |
Profit from assassinations | 220 368 763 cr |
Highest single reward | 1 901 414 cr |
Skimmers killed | 141 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 734 285 cr |
Bounties received/earned | 154 |
Lifetime bounty value | 1 576 900 cr |
Highest bounty issued | 921 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 1 402 314 cr |
Commodities smuggled | 259 |
Average profit | 46 744 cr |
Highest single transaction | 308 601 cr |
Trading |
|
Market network | 152 |
Trading profit | 5 596 672 158 cr |
Commodities traded | 192 437 |
Average profit | 10 721 594 cr |
Highest single transaction | 64 639 525 cr |
Mining |
|
Profits from mining | 1 291 497 358 cr |
Minerals refined | 2 875 |
Materials collected | 16 993 |
Exploration |
|
Systems visited | 6 581 |
Profits from exploration | 1 498 249 465 cr |
Level 2 detailed scans | 39 761 |
Level 3 detailed scans | 39 761 |
Highest payout | 17 095 283 cr |
Total hyperspace distance | 334 503 ly |
Total hyperspace jumps | 8 780 |
Max distance from start | 24 779,36 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 186,41 ly |
Approximate time played | 14W 4D 7H 5M |
Passengers |
|
Total bulk passengers delivered | 6 792 |
Total VIPs delivered | 6 501 |
Total delivered | 13 293 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 130 |
Total profit | 4 350 997 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 332 |
Grade 1 upgrades generated | 460 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 578 |
Grade 4 upgrades generated | 489 |
Grade 5 upgrades generated | 261 |