CMDR sesim profile
(Fer-de-Lance)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 9 416 792 434 cr |
Credits spent on ships | 818 078 686 cr |
Credits spent on outfitting | 2 823 406 005 cr |
Credits spent on repairs | 38 599 543 cr |
Credits spent on fuel | 529 936 cr |
Credits spent on munitions | 10 483 863 cr |
Insurance claims | 273 |
Total claim costs | 1 346 374 347 cr |
Combat |
|
Bounties claimed | 877 |
Profit from bounties | 214 258 360 cr |
Combat bonds | 685 |
Profit from combat bonds | 3 635 698 908 cr |
Assassinations | 47 |
Profit from assassinations | 28 835 697 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 2 457 |
Lifetime fines value | 620 569 cr |
Bounties received/earned | 1 406 |
Lifetime bounty value | 224 127 750 cr |
Highest bounty issued | 7 025 100 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 126 |
Trading profit | 5 468 396 454 cr |
Commodities traded | 78 477 |
Average profit | 18 474 312 cr |
Highest single transaction | 299 764 872 cr |
Mining |
|
Profits from mining | 145 083 264 cr |
Minerals refined | 638 |
Materials collected | 9 617 |
Exploration |
|
Systems visited | 9 236 |
Profits from exploration | 808 639 648 cr |
Level 2 detailed scans | 33 703 |
Level 3 detailed scans | 33 702 |
Highest payout | 10 583 263 cr |
Total hyperspace distance | 488 432 ly |
Total hyperspace jumps | 13 145 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 080,80 ly |
Approximate time played | 9W 6D 23H 40M |
Passengers |
|
Total bulk passengers delivered | 3 334 |
Total VIPs delivered | 756 |
Total delivered | 4 090 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 121 864 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 587 |
Grade 1 upgrades generated | 379 |
Grade 2 upgrades generated | 334 |
Grade 3 upgrades generated | 382 |
Grade 4 upgrades generated | 283 |
Grade 5 upgrades generated | 209 |
Crew |
|
Crew credits earned | 30 655 383 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 36M 32S |
Time in gunner role | 1H 36M 37S |