CMDR BitNick profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 42 921 558 426 cr |
Credits spent on ships | 5 077 274 537 cr |
Credits spent on outfitting | 1 718 045 088 556 cr |
Credits spent on repairs | 69 422 645 cr |
Credits spent on fuel | 808 010 cr |
Credits spent on munitions | 34 492 580 cr |
Insurance claims | 209 |
Total claim costs | 982 197 446 cr |
Combat |
|
Bounties claimed | 2 291 |
Profit from bounties | 250 313 675 cr |
Combat bonds | 3 608 |
Profit from combat bonds | 3 680 380 418 cr |
Assassinations | 256 |
Profit from assassinations | 182 821 284 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 2 426 |
Lifetime fines value | 4 259 281 cr |
Bounties received/earned | 1 731 |
Lifetime bounty value | 480 796 700 cr |
Highest bounty issued | 4 516 900 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 7 921 379 cr |
Commodities smuggled | 84 |
Average profit | 440 077 cr |
Highest single transaction | 7 771 410 cr |
Trading |
|
Market network | 148 |
Trading profit | 32 850 034 569 cr |
Commodities traded | 128 933 |
Average profit | 48 096 683 cr |
Highest single transaction | 824 493 000 cr |
Mining |
|
Profits from mining | 26 607 426 739 cr |
Minerals refined | 25 762 |
Materials collected | 49 899 |
Exploration |
|
Systems visited | 28 063 |
Profits from exploration | 9 272 360 851 cr |
Level 2 detailed scans | 300 652 |
Level 3 detailed scans | 300 649 |
Highest payout | 28 048 810 cr |
Total hyperspace distance | 2 083 942 ly |
Total hyperspace jumps | 35 311 |
Max distance from start | 65 371,78 ly |
Max distance from Sol | 65 428,01 ly |
Max distance from Colonia | 47 971,32 ly |
Approximate time played | 29W 2D 21H 14M |
Passengers |
|
Total bulk passengers delivered | 7 512 |
Total VIPs delivered | 2 540 |
Total delivered | 10 052 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 297 417 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 277 |
Grade 1 upgrades generated | 781 |
Grade 2 upgrades generated | 1 037 |
Grade 3 upgrades generated | 1 522 |
Grade 4 upgrades generated | 1 855 |
Grade 5 upgrades generated | 3 082 |
Crew |
|
Crew credits earned | 1 538 946 936 cr |
Crew hired | 16 |
Crew fired | 8 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 16M 31S |