CMDR Wintrel profile
(Anaconda)
Federation: Recruit
Empire: Squire
Balance |
|
---|---|
Current assets | 3 010 053 949 cr |
Credits spent on ships | 251 309 345 cr |
Credits spent on outfitting | 320 263 066 cr |
Credits spent on repairs | 11 347 809 cr |
Credits spent on fuel | 229 719 cr |
Credits spent on munitions | 351 044 cr |
Insurance claims | 15 |
Total claim costs | 63 180 330 cr |
Combat |
|
Bounties claimed | 1 416 |
Profit from bounties | 32 301 293 cr |
Combat bonds | 195 |
Profit from combat bonds | 2 424 000 cr |
Assassinations | 12 |
Profit from assassinations | 2 425 753 cr |
Highest single reward | 177 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 549 143 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 108 900 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 159 759 cr |
Commodities smuggled | 51 |
Average profit | 48 323 cr |
Highest single transaction | 557 548 cr |
Trading |
|
Market network | 21 |
Trading profit | 40 066 665 cr |
Commodities traded | 22 046 |
Average profit | 225 094 cr |
Highest single transaction | 714 016 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6 839 |
Exploration |
|
Systems visited | 37 301 |
Profits from exploration | 2 759 691 012 cr |
Level 2 detailed scans | 27 854 |
Level 3 detailed scans | 68 158 |
Highest payout | 10 925 881 cr |
Total hyperspace distance | 1 135 337 ly |
Total hyperspace jumps | 38 886 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 13W 2D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 13 |
Total VIPs delivered | 60 |
Total delivered | 73 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 632 054 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |