CMDR Old(Fashioned) profile
(Alliance Challenger)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 469 063 970 cr |
Credits spent on ships | 1 536 657 764 cr |
Credits spent on outfitting | 3 948 951 027 cr |
Credits spent on repairs | 29 715 812 cr |
Credits spent on fuel | 415 592 cr |
Credits spent on munitions | 4 785 388 cr |
Insurance claims | 83 |
Total claim costs | 426 263 923 cr |
Combat |
|
Bounties claimed | 1 451 |
Profit from bounties | 390 946 373 cr |
Combat bonds | 1 361 |
Profit from combat bonds | 1 634 018 465 cr |
Assassinations | 42 |
Profit from assassinations | 34 457 357 cr |
Highest single reward | 1 362 232 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 151 631 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 146 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 550 946 cr |
Commodities smuggled | 18 |
Average profit | 50 086 cr |
Highest single transaction | 208 776 cr |
Trading |
|
Market network | 125 |
Trading profit | 1 442 418 122 cr |
Commodities traded | 100 910 |
Average profit | 2 726 688 cr |
Highest single transaction | 29 051 040 cr |
Mining |
|
Profits from mining | 59 629 570 cr |
Minerals refined | 1 211 |
Materials collected | 34 100 |
Exploration |
|
Systems visited | 3 409 |
Profits from exploration | 424 528 383 cr |
Level 2 detailed scans | 14 898 |
Level 3 detailed scans | 14 897 |
Highest payout | 11 375 420 cr |
Total hyperspace distance | 212 810 ly |
Total hyperspace jumps | 5 625 |
Max distance from start | 26 058,99 ly |
Max distance from Sol | 25 902,79 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 6W 2D 15H 2M |
Passengers |
|
Total bulk passengers delivered | 7 796 |
Total VIPs delivered | 5 121 |
Total delivered | 12 917 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 684 631 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4 653 |
Grade 1 upgrades generated | 857 |
Grade 2 upgrades generated | 995 |
Grade 3 upgrades generated | 1 269 |
Grade 4 upgrades generated | 860 |
Grade 5 upgrades generated | 672 |
Crew |
|
Crew credits earned | 96 232 346 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 4 |