CMDR Tulaure profile
(Diamondback Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 278 356 783 cr |
Credits spent on ships | 307 859 366 cr |
Credits spent on outfitting | 495 216 731 cr |
Credits spent on repairs | 1 778 216 cr |
Credits spent on fuel | 267 215 cr |
Credits spent on munitions | 131 183 cr |
Insurance claims | 16 |
Total claim costs | 40 332 425 cr |
Combat |
|
Bounties claimed | 279 |
Profit from bounties | 13 682 661 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 253 762 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 159 570 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 16 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 34 152 cr |
Commodities smuggled | 6 |
Average profit | 11 384 cr |
Highest single transaction | 30 462 cr |
Trading |
|
Market network | 133 |
Trading profit | 1 047 117 115 cr |
Commodities traded | 95 131 |
Average profit | 2 266 487 cr |
Highest single transaction | 78 528 175 cr |
Mining |
|
Profits from mining | 557 659 094 cr |
Minerals refined | 2 536 |
Materials collected | 3 491 |
Exploration |
|
Systems visited | 2 212 |
Profits from exploration | 102 705 349 cr |
Level 2 detailed scans | 6 503 |
Level 3 detailed scans | 6 428 |
Highest payout | 5 035 322 cr |
Total hyperspace distance | 92 268 ly |
Total hyperspace jumps | 3 419 |
Max distance from start | 5 320,03 ly |
Max distance from Sol | 5 329,88 ly |
Max distance from Colonia | 23 460,36 ly |
Approximate time played | 2W 6D 2H 45M |
Passengers |
|
Total bulk passengers delivered | 429 |
Total VIPs delivered | 0 |
Total delivered | 429 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 178 272 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 99 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 86 720 011 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 1M 3S |
Time in gunner role | 8M 45S |