CMDR the_hunter_087 profile
(Krait Phantom)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 1 538 429 851 cr |
Credits spent on ships | 829 778 213 cr |
Credits spent on outfitting | 2 836 091 398 cr |
Credits spent on repairs | 5 105 129 cr |
Credits spent on fuel | 184 185 cr |
Credits spent on munitions | 965 691 cr |
Insurance claims | 23 |
Total claim costs | 53 219 277 cr |
Combat |
|
Bounties claimed | 731 |
Profit from bounties | 148 216 120 cr |
Combat bonds | 169 |
Profit from combat bonds | 20 671 710 cr |
Assassinations | 24 |
Profit from assassinations | 17 336 655 cr |
Highest single reward | 387 060 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 203 268 cr |
Bounties received/earned | 83 |
Lifetime bounty value | 60 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 241 602 cr |
Commodities smuggled | 34 |
Average profit | 18 585 cr |
Highest single transaction | 63 938 cr |
Trading |
|
Market network | 60 |
Trading profit | 203 372 193 cr |
Commodities traded | 10 493 |
Average profit | 1 255 384 cr |
Highest single transaction | 15 304 880 cr |
Mining |
|
Profits from mining | 141 287 586 cr |
Minerals refined | 1 222 |
Materials collected | 9 341 |
Exploration |
|
Systems visited | 2 887 |
Profits from exploration | 322 338 266 cr |
Level 2 detailed scans | 10 806 |
Level 3 detailed scans | 10 805 |
Highest payout | 9 520 251 cr |
Total hyperspace distance | 217 447 ly |
Total hyperspace jumps | 4 007 |
Max distance from start | 25 898,26 ly |
Max distance from Sol | 25 930,24 ly |
Max distance from Colonia | 23 669,99 ly |
Approximate time played | 4W 1D 5H 17M |
Passengers |
|
Total bulk passengers delivered | 3 668 |
Total VIPs delivered | 4 514 |
Total delivered | 8 182 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 52 677 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 882 |
Grade 1 upgrades generated | 180 |
Grade 2 upgrades generated | 166 |
Grade 3 upgrades generated | 186 |
Grade 4 upgrades generated | 182 |
Grade 5 upgrades generated | 168 |
Crew |
|
Crew credits earned | 146 099 186 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 13H 34M 14S |
Time in gunner role | 9M 3S |
Time in fighter con role | 6M 5S |