CMDR Wi1dcard profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 427 109 705 cr |
Credits spent on ships | 1 470 285 419 cr |
Credits spent on outfitting | 2 776 832 403 cr |
Credits spent on repairs | 19 946 510 cr |
Credits spent on fuel | 477 118 cr |
Credits spent on munitions | 1 543 593 cr |
Insurance claims | 22 |
Total claim costs | 103 172 904 cr |
Combat |
|
Bounties claimed | 1 089 |
Profit from bounties | 53 200 332 cr |
Combat bonds | 436 |
Profit from combat bonds | 196 432 185 cr |
Assassinations | 4 |
Profit from assassinations | 78 958 cr |
Highest single reward | 381 295 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 707 633 cr |
Bounties received/earned | 257 |
Lifetime bounty value | 173 185 cr |
Highest bounty issued | 14 965 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1 563 408 cr |
Commodities smuggled | 267 |
Average profit | 53 911 cr |
Highest single transaction | 551 780 cr |
Trading |
|
Market network | 217 |
Trading profit | 2 272 324 743 cr |
Commodities traded | 74 360 |
Average profit | 4 021 814 cr |
Highest single transaction | 554 059 296 cr |
Mining |
|
Profits from mining | 2 699 387 913 cr |
Minerals refined | 3 062 |
Materials collected | 8 075 |
Exploration |
|
Systems visited | 3 831 |
Profits from exploration | 80 227 353 cr |
Level 2 detailed scans | 2 412 |
Level 3 detailed scans | 24 905 |
Highest payout | 5 703 474 cr |
Total hyperspace distance | 148 404 ly |
Total hyperspace jumps | 4 903 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 214,87 ly |
Approximate time played | 4W 3D 15H 39M |
Passengers |
|
Total bulk passengers delivered | 724 |
Total VIPs delivered | 200 |
Total delivered | 924 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 265 839 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 728 |
Grade 1 upgrades generated | 314 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 302 831 243 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 13H 10M 53S |
Time in gunner role | 3H 47M 41S |