CMDR AE Guardian profile
(Krait Mk II)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 632 025 916 cr |
Credits spent on ships | 40 979 766 cr |
Credits spent on outfitting | 229 938 462 cr |
Credits spent on repairs | 705 013 cr |
Credits spent on fuel | 93 468 cr |
Credits spent on munitions | 261 703 cr |
Insurance claims | 21 |
Total claim costs | 16 460 747 cr |
Combat |
|
Bounties claimed | 234 |
Profit from bounties | 5 083 370 cr |
Combat bonds | 4 |
Profit from combat bonds | 422 652 cr |
Assassinations | 12 |
Profit from assassinations | 3 138 372 cr |
Highest single reward | 217 802 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 21 368 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 75 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 54 290 cr |
Commodities smuggled | 13 |
Average profit | 7 756 cr |
Highest single transaction | 27 708 cr |
Trading |
|
Market network | 16 |
Trading profit | 241 825 137 cr |
Commodities traded | 751 |
Average profit | 5 757 741 cr |
Highest single transaction | 91 906 916 cr |
Mining |
|
Profits from mining | 253 399 607 cr |
Minerals refined | 713 |
Materials collected | 4 899 |
Exploration |
|
Systems visited | 2 152 |
Profits from exploration | 310 645 276 cr |
Level 2 detailed scans | 5 822 |
Level 3 detailed scans | 5 841 |
Highest payout | 27 634 079 cr |
Total hyperspace distance | 157 618 ly |
Total hyperspace jumps | 2 576 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 1W 2D 6H 22M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 69 |
Total delivered | 81 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 29 930 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 200 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 16 |
Crew |
|
Crew credits earned | 58 912 806 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 2S |