CMDR Kadima profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 852 563 302 cr |
Credits spent on ships | 538 194 992 cr |
Credits spent on outfitting | 1 076 690 717 cr |
Credits spent on repairs | 79 767 039 cr |
Credits spent on fuel | 640 426 cr |
Credits spent on munitions | 5 800 547 cr |
Insurance claims | 184 |
Total claim costs | 346 691 961 cr |
Combat |
|
Bounties claimed | 4 821 |
Profit from bounties | 667 092 360 cr |
Combat bonds | 9 936 |
Profit from combat bonds | 14 896 821 797 cr |
Assassinations | 32 |
Profit from assassinations | 11 006 531 cr |
Highest single reward | 1 807 100 cr |
Skimmers killed | 1 021 |
Crime |
|
Fines issued | 365 |
Lifetime fines value | 2 465 300 cr |
Bounties received/earned | 1 891 |
Lifetime bounty value | 7 047 665 cr |
Highest bounty issued | 975 700 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 6 472 454 cr |
Commodities smuggled | 155 |
Average profit | 269 686 cr |
Highest single transaction | 1 416 432 cr |
Trading |
|
Market network | 183 |
Trading profit | 4 712 346 036 cr |
Commodities traded | 171 618 |
Average profit | 2 816 704 cr |
Highest single transaction | 137 616 512 cr |
Mining |
|
Profits from mining | 876 042 103 cr |
Minerals refined | 14 968 |
Materials collected | 46 204 |
Exploration |
|
Systems visited | 11 064 |
Profits from exploration | 1 347 265 585 cr |
Level 2 detailed scans | 38 958 |
Level 3 detailed scans | 95 799 |
Highest payout | 16 643 094 cr |
Total hyperspace distance | 672 553 ly |
Total hyperspace jumps | 17 305 |
Max distance from start | 25 855,18 ly |
Max distance from Sol | 25 901,26 ly |
Max distance from Colonia | 24 699,51 ly |
Approximate time played | 31W 13H 50M |
Passengers |
|
Total bulk passengers delivered | 10 350 |
Total VIPs delivered | 1 059 |
Total delivered | 11 409 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 222 |
Total profit | 3 359 317 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 864 |
Grade 1 upgrades generated | 458 |
Grade 2 upgrades generated | 438 |
Grade 3 upgrades generated | 628 |
Grade 4 upgrades generated | 686 |
Grade 5 upgrades generated | 654 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 17M 13S |
Time in gunner role | 47M 38S |
Time in fighter con role | 9M 25S |
Total credits accrued | 27 328 000 cr |