CMDR Spacematrose profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 6 115 181 983 cr |
Credits spent on ships | 406 044 190 cr |
Credits spent on outfitting | 1 359 273 290 cr |
Credits spent on repairs | 9 566 842 cr |
Credits spent on fuel | 389 767 cr |
Credits spent on munitions | 873 921 cr |
Insurance claims | 10 |
Total claim costs | 105 821 383 cr |
Combat |
|
Bounties claimed | 2 055 |
Profit from bounties | 569 240 666 cr |
Combat bonds | 198 |
Profit from combat bonds | 11 494 585 cr |
Assassinations | 1 |
Profit from assassinations | 2 014 274 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 1 500 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 3 100 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 42 925 cr |
Commodities smuggled | 8 |
Average profit | 8 585 cr |
Highest single transaction | 10 732 cr |
Trading |
|
Market network | 73 |
Trading profit | 1 330 889 657 cr |
Commodities traded | 168 741 |
Average profit | 1 853 607 cr |
Highest single transaction | 12 745 800 cr |
Mining |
|
Profits from mining | 15 513 638 cr |
Minerals refined | 720 |
Materials collected | 3 538 |
Exploration |
|
Systems visited | 2 776 |
Profits from exploration | 517 023 302 cr |
Level 2 detailed scans | 23 196 |
Level 3 detailed scans | 23 196 |
Highest payout | 13 538 008 cr |
Total hyperspace distance | 176 543 ly |
Total hyperspace jumps | 4 435 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 2W 3D 13H 50M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 073 |
Total delivered | 16 073 |
Total ejected | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 657 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 705 012 720 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 18S |
Time in gunner role | 1M 16S |
Time in fighter con role | 1H 29M |
Total credits accrued | 944 161 cr |