CMDR Minerva Liltu profile
(Anaconda)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 7 320 701 959 cr |
Credits spent on ships | 960 580 348 cr |
Credits spent on outfitting | 3 254 019 943 cr |
Credits spent on repairs | 12 118 317 cr |
Credits spent on fuel | 545 118 cr |
Credits spent on munitions | 731 633 cr |
Insurance claims | 21 |
Total claim costs | 124 574 715 cr |
Combat |
|
Bounties claimed | 780 |
Profit from bounties | 111 382 003 cr |
Combat bonds | 435 |
Profit from combat bonds | 27 039 470 cr |
Assassinations | 25 |
Profit from assassinations | 18 853 539 cr |
Highest single reward | 1 523 105 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 55 595 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 23 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 3 269 cr |
Commodities smuggled | 1 |
Average profit | 3 269 cr |
Highest single transaction | 3 269 cr |
Trading |
|
Market network | 119 |
Trading profit | 1 196 864 638 cr |
Commodities traded | 106 644 |
Average profit | 4 259 305 cr |
Highest single transaction | 20 054 880 cr |
Mining |
|
Profits from mining | 67 785 526 cr |
Minerals refined | 615 |
Materials collected | 7 743 |
Exploration |
|
Systems visited | 7 541 |
Profits from exploration | 2 431 652 581 cr |
Level 2 detailed scans | 40 538 |
Level 3 detailed scans | 40 528 |
Highest payout | 24 100 267 cr |
Total hyperspace distance | 377 610 ly |
Total hyperspace jumps | 10 142 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 4D 6H 1M |
Passengers |
|
Total bulk passengers delivered | 996 |
Total VIPs delivered | 11 581 |
Total delivered | 12 577 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 27 999 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 378 |
Grade 1 upgrades generated | 98 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 87 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 371 060 871 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 11M 44S |
Time in gunner role | 5H 13M 7S |
Time in fighter con role | 22M 23S |
Total credits accrued | 5 208 059 cr |