CMDR Playwo profile
Federation: Cadet
Empire: Baron
Balance |
|
---|---|
Current assets | 452 232 177 cr |
Credits spent on ships | 75 805 041 cr |
Credits spent on outfitting | 223 567 974 cr |
Credits spent on repairs | 1 675 925 cr |
Credits spent on fuel | 143 596 cr |
Credits spent on munitions | 184 264 cr |
Insurance claims | 6 |
Total claim costs | 17 965 523 cr |
Combat |
|
Bounties claimed | 98 |
Profit from bounties | 18 500 331 cr |
Combat bonds | 1 |
Profit from combat bonds | 41 379 cr |
Assassinations | 12 |
Profit from assassinations | 4 918 089 cr |
Highest single reward | 421 380 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 8 600 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 374 000 cr |
Commodities smuggled | 210 |
Average profit | 37 400 cr |
Highest single transaction | 162 092 cr |
Trading |
|
Market network | 21 |
Trading profit | 216 224 581 cr |
Commodities traded | 2 473 |
Average profit | 2 402 495 cr |
Highest single transaction | 94 393 686 cr |
Mining |
|
Profits from mining | 215 524 466 cr |
Minerals refined | 756 |
Materials collected | 10 325 |
Exploration |
|
Systems visited | 3 139 |
Profits from exploration | 156 093 787 cr |
Level 2 detailed scans | 8 054 |
Level 3 detailed scans | 8 051 |
Highest payout | 5 581 152 cr |
Total hyperspace distance | 204 475 ly |
Total hyperspace jumps | 3 507 |
Max distance from start | 37 507,08 ly |
Max distance from Sol | 37 545,52 ly |
Max distance from Colonia | 42 073,61 ly |
Approximate time played | 2W 9H 51M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 842 340 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 723 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 142 |
Multi-Crew |
|
Total time in multi-crew | 1H 41M 53S |
Time in gunner role | 50M 28S |