CMDR HOPSTAKEN profile
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 097 258 735 cr |
Credits spent on ships | 1 025 268 862 cr |
Credits spent on outfitting | 3 672 040 287 cr |
Credits spent on repairs | 10 714 018 cr |
Credits spent on fuel | 1 701 954 cr |
Credits spent on munitions | 2 171 768 cr |
Insurance claims | 10 |
Total claim costs | 75 115 899 cr |
Combat |
|
Bounties claimed | 1 562 |
Profit from bounties | 477 859 210 cr |
Combat bonds | 7 731 |
Profit from combat bonds | 631 167 291 cr |
Assassinations | 33 |
Profit from assassinations | 36 892 602 cr |
Highest single reward | 1 329 362 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 774 042 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 405 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 39 |
Trading profit | 1 391 396 321 cr |
Commodities traded | 39 914 |
Average profit | 7 246 856 cr |
Highest single transaction | 245 003 760 cr |
Mining |
|
Profits from mining | 830 569 575 cr |
Minerals refined | 576 |
Materials collected | 17 430 |
Exploration |
|
Systems visited | 6 566 |
Profits from exploration | 731 040 003 cr |
Level 2 detailed scans | 20 378 |
Level 3 detailed scans | 20 375 |
Highest payout | 11 040 289 cr |
Total hyperspace distance | 602 427 ly |
Total hyperspace jumps | 14 853 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 5D 4H 40M |
Passengers |
|
Total bulk passengers delivered | 3 550 |
Total VIPs delivered | 315 |
Total delivered | 3 865 |
Total ejected | 18 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 418 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 233 |
Grade 3 upgrades generated | 292 |
Grade 4 upgrades generated | 339 |
Grade 5 upgrades generated | 320 |
Crew |
|
Crew credits earned | 6 404 236 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 45M 31S |