CMDR Kip Starbeard profile
(Viper Mk IV)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 873 137 849 cr |
Credits spent on ships | 1 413 341 695 cr |
Credits spent on outfitting | 3 493 957 556 cr |
Credits spent on repairs | 16 231 523 cr |
Credits spent on fuel | 1 383 378 cr |
Credits spent on munitions | 3 551 524 cr |
Insurance claims | 25 |
Total claim costs | 184 500 834 cr |
Combat |
|
Bounties claimed | 12 451 |
Profit from bounties | 1 518 376 595 cr |
Combat bonds | 3 342 |
Profit from combat bonds | 2 557 284 673 cr |
Assassinations | 114 |
Profit from assassinations | 153 431 402 cr |
Highest single reward | 1 567 117 cr |
Skimmers killed | 174 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 1 909 360 cr |
Bounties received/earned | 239 |
Lifetime bounty value | 285 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 20 415 934 cr |
Commodities smuggled | 542 |
Average profit | 392 614 cr |
Highest single transaction | 7 908 985 cr |
Trading |
|
Market network | 316 |
Trading profit | 13 430 174 587 cr |
Commodities traded | 434 330 |
Average profit | 8 888 269 cr |
Highest single transaction | 400 287 744 cr |
Mining |
|
Profits from mining | 421 297 616 cr |
Minerals refined | 3 031 |
Materials collected | 25 327 |
Exploration |
|
Systems visited | 9 767 |
Profits from exploration | 3 741 345 091 cr |
Level 2 detailed scans | 80 640 |
Level 3 detailed scans | 80 640 |
Highest payout | 29 603 027 cr |
Total hyperspace distance | 608 993 ly |
Total hyperspace jumps | 14 303 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 19W 1H 20M |
Passengers |
|
Total bulk passengers delivered | 8 557 |
Total VIPs delivered | 366 |
Total delivered | 8 923 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 746 026 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 362 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 525 |
Grade 3 upgrades generated | 688 |
Grade 4 upgrades generated | 871 |
Grade 5 upgrades generated | 1 839 |
Crew |
|
Crew credits earned | 1 391 535 609 cr |
Crew hired | 29 |
Crew fired | 28 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 12M 45S |
Time in gunner role | 41M 24S |