CMDR legress profile
(Anaconda)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 8 858 795 165 cr |
Credits spent on ships | 490 330 322 cr |
Credits spent on outfitting | 1 107 413 399 cr |
Credits spent on repairs | 9 071 083 cr |
Credits spent on fuel | 443 474 cr |
Credits spent on munitions | 361 540 cr |
Insurance claims | 13 |
Total claim costs | 41 176 032 cr |
Combat |
|
Bounties claimed | 571 |
Profit from bounties | 129 248 747 cr |
Combat bonds | 17 |
Profit from combat bonds | 1 513 832 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 730 012 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 145 |
Lifetime fines value | 379 412 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 4 100 cr |
Highest bounty issued | 1 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24 409 cr |
Commodities smuggled | 29 |
Average profit | 4 882 cr |
Highest single transaction | 14 235 cr |
Trading |
|
Market network | 84 |
Trading profit | 3 503 896 792 cr |
Commodities traded | 101 392 |
Average profit | 11 194 558 cr |
Highest single transaction | 171 076 967 cr |
Mining |
|
Profits from mining | 474 896 783 cr |
Minerals refined | 1 048 |
Materials collected | 10 197 |
Exploration |
|
Systems visited | 3 314 |
Profits from exploration | 197 408 285 cr |
Level 2 detailed scans | 9 080 |
Level 3 detailed scans | 9 073 |
Highest payout | 8 323 840 cr |
Total hyperspace distance | 213 127 ly |
Total hyperspace jumps | 6 137 |
Max distance from start | 21 914,35 ly |
Max distance from Sol | 14 332,53 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 5W 1D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 265 |
Total VIPs delivered | 24 433 |
Total delivered | 24 698 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 75 896 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 566 |
Grade 1 upgrades generated | 173 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 104 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 285 026 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 14M 27S |
Time in gunner role | 24M 45S |