CMDR Tan 07 profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 873 861 243 cr |
Credits spent on ships | 483 805 155 cr |
Credits spent on outfitting | 508 342 460 cr |
Credits spent on repairs | 5 143 082 cr |
Credits spent on fuel | 54 863 cr |
Credits spent on munitions | 835 725 cr |
Insurance claims | 49 |
Total claim costs | 18 835 804 cr |
Combat |
|
Bounties claimed | 275 |
Profit from bounties | 9 075 757 cr |
Combat bonds | 6 |
Profit from combat bonds | 216 000 cr |
Assassinations | 1 |
Profit from assassinations | 102 960 cr |
Highest single reward | 1 100 cr |
Skimmers killed | 1 304 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 18 776 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 13 660 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 014 cr |
Commodities smuggled | 5 |
Average profit | 403 cr |
Highest single transaction | 612 cr |
Trading |
|
Market network | 54 |
Trading profit | 14 563 279 cr |
Commodities traded | 9 233 |
Average profit | 98 401 cr |
Highest single transaction | 3 839 330 cr |
Mining |
|
Profits from mining | 6 221 652 cr |
Minerals refined | 706 |
Materials collected | 7 949 |
Exploration |
|
Systems visited | 2 544 |
Profits from exploration | 135 281 648 cr |
Level 2 detailed scans | 2 470 |
Level 3 detailed scans | 37 460 |
Highest payout | 9 528 513 cr |
Total hyperspace distance | 161 522 ly |
Total hyperspace jumps | 2 820 |
Max distance from start | 26 025,52 ly |
Max distance from Sol | 26 024,25 ly |
Max distance from Colonia | 23 729,67 ly |
Approximate time played | 2W 2D 20H 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 199 |
Total delivered | 2 199 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 182 328 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1 039 |
Grade 1 upgrades generated | 712 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 133 |
Crew |
|
Crew credits earned | 3 862 035 cr |
Crew hired | 15 |
Crew fired | 14 |