CMDR Dad bod for dayz profile
(Type-10 Defender)
Federation: Lieutenant
Empire: Knight
Balance |
|
---|---|
Current assets | 11 990 043 980 cr |
Credits spent on ships | 656 681 983 cr |
Credits spent on outfitting | 1 412 465 449 cr |
Credits spent on repairs | 20 215 580 cr |
Credits spent on fuel | 166 153 cr |
Credits spent on munitions | 1 177 668 cr |
Insurance claims | 24 |
Total claim costs | 314 846 386 cr |
Combat |
|
Bounties claimed | 7 411 |
Profit from bounties | 841 452 425 cr |
Combat bonds | 72 |
Profit from combat bonds | 5 157 837 cr |
Assassinations | 6 |
Profit from assassinations | 8 587 388 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 32 460 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 31 000 cr |
Commodities smuggled | 12 |
Average profit | 4 429 cr |
Highest single transaction | 13 346 cr |
Trading |
|
Market network | 113 |
Trading profit | 1 223 358 735 cr |
Commodities traded | 8 959 |
Average profit | 4 816 373 cr |
Highest single transaction | 63 246 744 cr |
Mining |
|
Profits from mining | 1 219 213 494 cr |
Minerals refined | 4 568 |
Materials collected | 23 849 |
Exploration |
|
Systems visited | 6 697 |
Profits from exploration | 3 840 284 547 cr |
Level 2 detailed scans | 66 348 |
Level 3 detailed scans | 66 348 |
Highest payout | 18 188 035 cr |
Total hyperspace distance | 325 358 ly |
Total hyperspace jumps | 7 354 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 19W 3D 4H 48M |
Passengers |
|
Total bulk passengers delivered | 810 |
Total VIPs delivered | 0 |
Total delivered | 810 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 467 847 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 454 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 364 |
Grade 3 upgrades generated | 526 |
Grade 4 upgrades generated | 531 |
Grade 5 upgrades generated | 748 |
Crew |
|
Crew credits earned | 721 727 762 cr |
Crew hired | 1 |
Crew lost | 14 |