CMDR COLD_ZA profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 086 011 869 cr |
Credits spent on ships | 3 784 730 983 cr |
Credits spent on outfitting | 43 550 015 581 cr |
Credits spent on repairs | 86 081 805 cr |
Credits spent on fuel | 2 678 742 cr |
Credits spent on munitions | 22 670 767 cr |
Insurance claims | 1 676 |
Total claim costs | 1 427 206 523 cr |
Combat |
|
Bounties claimed | 4 705 |
Profit from bounties | 209 453 541 cr |
Combat bonds | 1 711 |
Profit from combat bonds | 822 765 800 cr |
Assassinations | 97 |
Profit from assassinations | 53 010 067 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 627 |
Crime |
|
Fines issued | 11 727 |
Lifetime fines value | 8 139 531 cr |
Bounties received/earned | 5 881 |
Lifetime bounty value | 768 091 325 cr |
Highest bounty issued | 14 128 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 229 568 769 cr |
Commodities smuggled | 16 414 |
Average profit | 1 434 805 cr |
Highest single transaction | 35 764 224 cr |
Trading |
|
Market network | 170 |
Trading profit | 36 819 586 207 cr |
Commodities traded | 1 187 546 |
Average profit | 15 052 979 cr |
Highest single transaction | 751 923 000 cr |
Mining |
|
Profits from mining | 34 675 866 731 cr |
Minerals refined | 31 266 |
Materials collected | 49 706 |
Exploration |
|
Systems visited | 12 427 |
Profits from exploration | 446 072 652 cr |
Level 2 detailed scans | 13 628 |
Level 3 detailed scans | 15 239 |
Highest payout | 11 495 144 cr |
Total hyperspace distance | 824 345 ly |
Total hyperspace jumps | 27 734 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 261,97 ly |
Approximate time played | 35W 5D 38M |
Passengers |
|
Total bulk passengers delivered | 4 548 |
Total VIPs delivered | 1 564 |
Total delivered | 6 112 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 401 204 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 207 |
Grade 1 upgrades generated | 632 |
Grade 2 upgrades generated | 641 |
Grade 3 upgrades generated | 1 078 |
Grade 4 upgrades generated | 1 504 |
Grade 5 upgrades generated | 3 352 |
Crew |
|
Crew credits earned | 4 262 445 912 cr |
Crew hired | 138 |
Crew fired | 136 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2D 6H 13M 17S |
Time in gunner role | 3H 21M 3S |
Time in fighter con role | 2H 11M 56S |
Total credits accrued | 42 959 879 cr |
Total fines accrued | 150 cr |