CMDR XenosAurion profile
(Python Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 921 348 790 cr |
Credits spent on ships | 1 667 720 780 cr |
Credits spent on outfitting | 5 083 094 856 cr |
Credits spent on repairs | 178 636 641 cr |
Credits spent on fuel | 621 802 cr |
Credits spent on munitions | 9 460 177 cr |
Insurance claims | 224 |
Total claim costs | 1 985 386 896 cr |
Combat |
|
Bounties claimed | 3 559 |
Profit from bounties | 801 979 338 cr |
Combat bonds | 21 408 |
Profit from combat bonds | 18 278 802 083 cr |
Assassinations | 99 |
Profit from assassinations | 105 084 924 cr |
Highest single reward | 1 985 017 cr |
Skimmers killed | 384 |
Crime |
|
Fines issued | 359 |
Lifetime fines value | 7 222 520 cr |
Bounties received/earned | 1 024 |
Lifetime bounty value | 39 321 200 cr |
Highest bounty issued | 3 607 900 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 520 599 983 cr |
Commodities smuggled | 56 997 |
Average profit | 1 752 862 cr |
Highest single transaction | 11 924 544 cr |
Trading |
|
Market network | 116 |
Trading profit | 2 665 099 560 cr |
Commodities traded | 715 252 |
Average profit | 1 535 196 cr |
Highest single transaction | 122 970 150 cr |
Mining |
|
Profits from mining | 3 400 346 759 cr |
Minerals refined | 1 859 |
Materials collected | 25 003 |
Exploration |
|
Systems visited | 12 706 |
Profits from exploration | 463 002 403 cr |
Level 2 detailed scans | 28 594 |
Level 3 detailed scans | 27 868 |
Highest payout | 8 983 020 cr |
Total hyperspace distance | 569 492 ly |
Total hyperspace jumps | 18 727 |
Max distance from start | 26 136,35 ly |
Max distance from Sol | 26 203,83 ly |
Max distance from Colonia | 33 716,36 ly |
Approximate time played | 16W 4D 15H 11M |
Passengers |
|
Total bulk passengers delivered | 5 951 |
Total VIPs delivered | 735 |
Total delivered | 6 686 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 7 714 |
Total profit | 1 130 111 309 cr |
Total rescue transactions | 112 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 583 |
Grade 1 upgrades generated | 451 |
Grade 2 upgrades generated | 479 |
Grade 3 upgrades generated | 647 |
Grade 4 upgrades generated | 570 |
Grade 5 upgrades generated | 436 |
Crew |
|
Crew credits earned | 2 129 872 363 cr |
Crew hired | 24 |
Crew fired | 23 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 7M 54S |
Time in gunner role | 4M 14S |
Total credits accrued | 100 000 cr |