CMDR Glitch978 profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 084 035 384 cr |
Credits spent on ships | 3 781 866 743 cr |
Credits spent on outfitting | 3 863 343 222 cr |
Credits spent on repairs | 13 240 637 cr |
Credits spent on fuel | 378 385 cr |
Credits spent on munitions | 4 293 854 cr |
Insurance claims | 15 |
Total claim costs | 71 467 214 cr |
Combat |
|
Bounties claimed | 2 563 |
Profit from bounties | 717 360 420 cr |
Combat bonds | 1 535 |
Profit from combat bonds | 119 935 239 cr |
Assassinations | 19 |
Profit from assassinations | 29 945 847 cr |
Highest single reward | 1 280 773 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 130 |
Lifetime fines value | 689 535 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 162 167 300 cr |
Highest bounty issued | 5 687 800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | −290 154 737 cr |
Commodities smuggled | 9 607 |
Average profit | −13 816 892 cr |
Highest single transaction | 83 526 cr |
Trading |
|
Market network | 74 |
Trading profit | 9 895 345 920 cr |
Commodities traded | 53 581 |
Average profit | 55 591 831 cr |
Highest single transaction | 432 609 808 cr |
Mining |
|
Profits from mining | 1 653 642 629 cr |
Minerals refined | 4 637 |
Materials collected | 18 196 |
Exploration |
|
Systems visited | 3 435 |
Profits from exploration | 292 558 245 cr |
Level 2 detailed scans | 12 240 |
Level 3 detailed scans | 12 240 |
Highest payout | 6 524 173 cr |
Total hyperspace distance | 231 455 ly |
Total hyperspace jumps | 5 703 |
Max distance from start | 34 958,96 ly |
Max distance from Sol | 34 993,38 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 3D 19H 11M |
Passengers |
|
Total bulk passengers delivered | 8 632 |
Total VIPs delivered | 9 873 |
Total delivered | 18 505 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 677 |
Grade 1 upgrades generated | 418 |
Grade 2 upgrades generated | 353 |
Grade 3 upgrades generated | 411 |
Grade 4 upgrades generated | 469 |
Grade 5 upgrades generated | 1 026 |
Crew |
|
Crew credits earned | 170 788 419 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 33S |
Time in gunner role | 6M 6S |
Time in fighter con role | 16M 51S |
Total credits accrued | 6 430 707 cr |