CMDR Empiricist67 profile
(Beluga Liner)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1 399 844 513 cr |
Credits spent on ships | 450 406 124 cr |
Credits spent on outfitting | 770 814 605 cr |
Credits spent on repairs | 2 582 656 cr |
Credits spent on fuel | 193 689 cr |
Credits spent on munitions | 177 582 cr |
Insurance claims | 11 |
Total claim costs | 5 160 572 cr |
Combat |
|
Bounties claimed | 365 |
Profit from bounties | 8 720 290 cr |
Combat bonds | 48 |
Profit from combat bonds | 480 000 cr |
Assassinations | 2 |
Profit from assassinations | 218 975 cr |
Highest single reward | 245 040 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 150 120 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 952 224 cr |
Commodities smuggled | 32 |
Average profit | 1 952 224 cr |
Highest single transaction | 1 952 224 cr |
Trading |
|
Market network | 179 |
Trading profit | 717 499 159 cr |
Commodities traded | 71 883 |
Average profit | 1 333 642 cr |
Highest single transaction | 74 694 555 cr |
Mining |
|
Profits from mining | 652 398 211 cr |
Minerals refined | 2 445 |
Materials collected | 6 824 |
Exploration |
|
Systems visited | 5 045 |
Profits from exploration | 502 134 577 cr |
Level 2 detailed scans | 16 817 |
Level 3 detailed scans | 44 185 |
Highest payout | 13 475 711 cr |
Total hyperspace distance | 195 670 ly |
Total hyperspace jumps | 5 590 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 3D 2H 41M |
Passengers |
|
Total bulk passengers delivered | 1 237 |
Total VIPs delivered | 39 |
Total delivered | 1 276 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 448 456 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 188 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 20 |
Crew |
|
Crew credits earned | 19 230 703 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10M 6S |