CMDR Bladefeather profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 845 872 716 cr |
Credits spent on ships | 1 329 860 556 cr |
Credits spent on outfitting | 1 831 438 626 cr |
Credits spent on repairs | 11 402 648 cr |
Credits spent on fuel | 481 040 cr |
Credits spent on munitions | 1 396 751 cr |
Insurance claims | 45 |
Total claim costs | 110 740 458 cr |
Combat |
|
Bounties claimed | 3 016 |
Profit from bounties | 146 606 565 cr |
Combat bonds | 1 263 |
Profit from combat bonds | 35 976 882 cr |
Assassinations | 44 |
Profit from assassinations | 63 696 817 cr |
Highest single reward | 594 807 cr |
Skimmers killed | 629 |
Crime |
|
Fines issued | 980 |
Lifetime fines value | 387 614 214 cr |
Bounties received/earned | 385 |
Lifetime bounty value | 919 255 cr |
Highest bounty issued | 27 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 320 546 870 cr |
Commodities smuggled | 45 547 |
Average profit | 1 247 264 cr |
Highest single transaction | 2 245 152 cr |
Trading |
|
Market network | 77 |
Trading profit | 608 575 827 cr |
Commodities traded | 35 514 |
Average profit | 1 328 768 cr |
Highest single transaction | 392 444 090 cr |
Mining |
|
Profits from mining | 564 393 449 cr |
Minerals refined | 1 970 |
Materials collected | 6 445 |
Exploration |
|
Systems visited | 9 907 |
Profits from exploration | 518 268 533 cr |
Level 2 detailed scans | 4 016 |
Level 3 detailed scans | 54 205 |
Highest payout | 6 583 425 cr |
Total hyperspace distance | 458 739 ly |
Total hyperspace jumps | 12 689 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 5D 31M |
Passengers |
|
Total bulk passengers delivered | 1 255 |
Total VIPs delivered | 1 982 |
Total delivered | 3 237 |
Total ejected | 163 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 118 120 282 cr |
Crew hired | 20 |
Crew fired | 15 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 49M 57S |
Time in gunner role | 3H 44M 40S |
Time in fighter con role | 3H 56M 59S |
Total credits accrued | 8 115 572 cr |
Total fines accrued | 2 410 549 cr |