CMDR Duncanois profile
(Fer-de-Lance)
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 629 054 193 cr |
Credits spent on ships | 695 735 780 cr |
Credits spent on outfitting | 434 896 744 cr |
Credits spent on repairs | 3 217 384 cr |
Credits spent on fuel | 203 079 cr |
Credits spent on munitions | 912 343 cr |
Insurance claims | 27 |
Total claim costs | 47 479 614 cr |
Combat |
|
Bounties claimed | 301 |
Profit from bounties | 54 354 009 cr |
Combat bonds | 65 |
Profit from combat bonds | 4 764 366 cr |
Assassinations | 19 |
Profit from assassinations | 9 926 018 cr |
Highest single reward | 461 575 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 1 173 804 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 116 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 26 168 cr |
Commodities smuggled | 76 |
Average profit | 3 271 cr |
Highest single transaction | 15 888 cr |
Trading |
|
Market network | 43 |
Trading profit | 185 057 080 cr |
Commodities traded | 6 496 |
Average profit | 1 186 263 cr |
Highest single transaction | 22 698 156 cr |
Mining |
|
Profits from mining | 169 482 224 cr |
Minerals refined | 1 275 |
Materials collected | 2 791 |
Exploration |
|
Systems visited | 2 403 |
Profits from exploration | 171 097 348 cr |
Level 2 detailed scans | 5 001 |
Level 3 detailed scans | 5 001 |
Highest payout | 5 910 939 cr |
Total hyperspace distance | 98 590 ly |
Total hyperspace jumps | 3 059 |
Max distance from start | 25 878,19 ly |
Max distance from Sol | 25 909,51 ly |
Max distance from Colonia | 23 107,16 ly |
Approximate time played | 3W 7H 38M |
Passengers |
|
Total bulk passengers delivered | 151 |
Total VIPs delivered | 82 |
Total delivered | 233 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 422 |
Grade 1 upgrades generated | 159 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 95 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 30 429 117 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 34M 37S |
Time in gunner role | 11M 11S |
Total credits accrued | 104 474 665 cr |