CMDR Rinuk profile
(Krait Mk II)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 928 599 482 cr |
Credits spent on ships | 1 133 779 776 cr |
Credits spent on outfitting | 2 891 907 051 cr |
Credits spent on repairs | 25 224 055 cr |
Credits spent on fuel | 793 954 cr |
Credits spent on munitions | 3 127 939 cr |
Insurance claims | 20 |
Total claim costs | 50 602 077 cr |
Combat |
|
Bounties claimed | 8 663 |
Profit from bounties | 337 466 629 cr |
Combat bonds | 4 899 |
Profit from combat bonds | 171 054 085 cr |
Assassinations | 129 |
Profit from assassinations | 119 991 836 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 666 |
Crime |
|
Fines issued | 134 |
Lifetime fines value | 2 867 975 cr |
Bounties received/earned | 342 |
Lifetime bounty value | 1 443 010 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 34 013 101 cr |
Commodities smuggled | 16 435 |
Average profit | 373 770 cr |
Highest single transaction | 5 633 856 cr |
Trading |
|
Market network | 190 |
Trading profit | 4 496 377 954 cr |
Commodities traded | 152 933 |
Average profit | 1 771 623 cr |
Highest single transaction | 1 202 645 808 cr |
Mining |
|
Profits from mining | 4 221 345 996 cr |
Minerals refined | 15 400 |
Materials collected | 20 308 |
Exploration |
|
Systems visited | 13 134 |
Profits from exploration | 1 878 800 202 cr |
Level 2 detailed scans | 67 366 |
Level 3 detailed scans | 248 955 |
Highest payout | 15 251 436 cr |
Total hyperspace distance | 696 859 ly |
Total hyperspace jumps | 24 151 |
Max distance from start | 28 244,66 ly |
Max distance from Sol | 28 311,69 ly |
Max distance from Colonia | 45 649,23 ly |
Approximate time played | 23W 2D 16H 18M |
Passengers |
|
Total bulk passengers delivered | 7 087 |
Total VIPs delivered | 144 |
Total delivered | 7 231 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 223 |
Total profit | 3 008 937 cr |
Total rescue transactions | 71 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 431 |
Grade 1 upgrades generated | 307 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 239 |
Grade 4 upgrades generated | 236 |
Grade 5 upgrades generated | 498 |
Crew |
|
Crew credits earned | 1 376 173 009 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 20M 55S |
Time in gunner role | 15M 35S |