CMDR MadAxeMatt profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 316 720 953 cr |
Credits spent on ships | 986 516 679 cr |
Credits spent on outfitting | 2 738 041 969 cr |
Credits spent on repairs | 5 885 741 cr |
Credits spent on fuel | 620 027 cr |
Credits spent on munitions | 510 280 cr |
Insurance claims | 26 |
Total claim costs | 62 871 220 cr |
Combat |
|
Bounties claimed | 2 491 |
Profit from bounties | 124 083 027 cr |
Combat bonds | 217 |
Profit from combat bonds | 3 940 636 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 400 067 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 172 680 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 11 440 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 370 621 cr |
Commodities smuggled | 182 |
Average profit | 26 473 cr |
Highest single transaction | 222 735 cr |
Trading |
|
Market network | 249 |
Trading profit | 2 009 365 594 cr |
Commodities traded | 185 612 |
Average profit | 1 497 292 cr |
Highest single transaction | 649 700 484 cr |
Mining |
|
Profits from mining | 1 599 940 155 cr |
Minerals refined | 4 793 |
Materials collected | 13 253 |
Exploration |
|
Systems visited | 11 287 |
Profits from exploration | 2 087 275 362 cr |
Level 2 detailed scans | 28 303 |
Level 3 detailed scans | 73 352 |
Highest payout | 18 276 094 cr |
Total hyperspace distance | 594 766 ly |
Total hyperspace jumps | 13 857 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 5D 16H 58M |
Passengers |
|
Total bulk passengers delivered | 74 |
Total VIPs delivered | 1 511 |
Total delivered | 1 585 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 336 424 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 775 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 111 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 146 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 48 541 651 cr |
Crew hired | 2 |
Crew lost | 1 |