CMDR Kupura profile
(Dolphin)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26 749 506 213 cr |
Credits spent on ships | 820 379 537 cr |
Credits spent on outfitting | 2 952 435 788 cr |
Credits spent on repairs | 3 720 430 cr |
Credits spent on fuel | 117 535 cr |
Credits spent on munitions | 189 689 cr |
Insurance claims | 16 |
Total claim costs | 76 636 087 cr |
Combat |
|
Bounties claimed | 594 |
Profit from bounties | 191 981 587 cr |
Combat bonds | 243 |
Profit from combat bonds | 17 326 744 cr |
Assassinations | 72 |
Profit from assassinations | 34 885 158 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 11 450 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 37 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 47 645 cr |
Commodities smuggled | 16 |
Average profit | 6 806 cr |
Highest single transaction | 18 672 cr |
Trading |
|
Market network | 68 |
Trading profit | 14 417 574 406 cr |
Commodities traded | 77 429 |
Average profit | 32 692 912 cr |
Highest single transaction | 292 681 840 cr |
Mining |
|
Profits from mining | 828 219 614 cr |
Minerals refined | 5 272 |
Materials collected | 27 347 |
Exploration |
|
Systems visited | 3 704 |
Profits from exploration | 1 358 526 860 cr |
Level 2 detailed scans | 39 807 |
Level 3 detailed scans | 39 807 |
Highest payout | 17 476 400 cr |
Total hyperspace distance | 152 198 ly |
Total hyperspace jumps | 4 602 |
Max distance from start | 21 999,93 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 27 320,87 ly |
Approximate time played | 9W 2D 21H 33M |
Passengers |
|
Total bulk passengers delivered | 2 107 |
Total VIPs delivered | 61 |
Total delivered | 2 168 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 515 896 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 070 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 258 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 228 |
Crew |
|
Crew credits earned | 3 545 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 49M 3S |
Time in gunner role | 4H 10M 43S |
Time in fighter con role | 53M 16S |
Total credits accrued | 184 985 cr |