CMDR NE0TIX profile
(Alliance Chieftain)
Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 241 932 601 cr |
Credits spent on ships | 126 459 578 cr |
Credits spent on outfitting | 377 189 217 cr |
Credits spent on repairs | 1 064 500 cr |
Credits spent on fuel | 88 772 cr |
Credits spent on munitions | 117 616 cr |
Insurance claims | 28 |
Total claim costs | 13 909 029 cr |
Combat |
|
Bounties claimed | 572 |
Profit from bounties | 19 029 214 cr |
Combat bonds | 289 |
Profit from combat bonds | 10 575 400 cr |
Assassinations | 1 |
Profit from assassinations | 202 704 cr |
Highest single reward | 277 125 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 19 325 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 29 850 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 79 |
Trading profit | 55 347 801 cr |
Commodities traded | 13 573 |
Average profit | 112 496 cr |
Highest single transaction | 763 920 cr |
Mining |
|
Profits from mining | 1 121 070 cr |
Minerals refined | 504 |
Materials collected | 4 520 |
Exploration |
|
Systems visited | 6 394 |
Profits from exploration | 76 512 464 cr |
Level 2 detailed scans | 916 |
Level 3 detailed scans | 12 416 |
Highest payout | 1 649 609 cr |
Total hyperspace distance | 252 451 ly |
Total hyperspace jumps | 7 855 |
Max distance from start | 25 843,92 ly |
Approximate time played | 3W 6D 10H 38M |
Passengers |
|
Total bulk passengers delivered | 29 |
Total VIPs delivered | 84 |
Total delivered | 113 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 57 694 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 100 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 4H 34M 37S |
Time in gunner role | 3H 17M 31S |
Time in fighter con role | 1H 13M 30S |