CMDR Kerada profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35 651 697 992 cr |
Credits spent on ships | 2 260 732 915 cr |
Credits spent on outfitting | 4 881 575 140 cr |
Credits spent on repairs | 15 460 133 cr |
Credits spent on fuel | 1 125 961 cr |
Credits spent on munitions | 434 292 cr |
Insurance claims | 31 |
Total claim costs | 114 688 277 cr |
Combat |
|
Bounties claimed | 7 528 |
Profit from bounties | 801 406 908 cr |
Combat bonds | 237 |
Profit from combat bonds | 16 613 714 cr |
Assassinations | 8 |
Profit from assassinations | 3 431 111 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 1 606 413 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 22 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 2 077 190 cr |
Commodities smuggled | 1 530 |
Average profit | 41 544 cr |
Highest single transaction | 926 736 cr |
Trading |
|
Market network | 422 |
Trading profit | 13 837 867 739 cr |
Commodities traded | 783 706 |
Average profit | 7 407 852 cr |
Highest single transaction | 793 440 000 cr |
Mining |
|
Profits from mining | 63 625 158 cr |
Minerals refined | 2 051 |
Materials collected | 48 588 |
Exploration |
|
Systems visited | 36 632 |
Profits from exploration | 5 933 470 489 cr |
Level 2 detailed scans | 300 625 |
Level 3 detailed scans | 300 617 |
Highest payout | 13 698 034 cr |
Total hyperspace distance | 1 487 984 ly |
Total hyperspace jumps | 40 970 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 38W 1D 3H 2M |
Passengers |
|
Total bulk passengers delivered | 4 442 |
Total VIPs delivered | 5 738 |
Total delivered | 10 180 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 270 |
Total profit | 7 524 207 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 5 125 |
Grade 1 upgrades generated | 524 |
Grade 2 upgrades generated | 683 |
Grade 3 upgrades generated | 971 |
Grade 4 upgrades generated | 1 174 |
Grade 5 upgrades generated | 1 773 |
Crew |
|
Crew credits earned | 6 056 429 898 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |