CMDR Sir Boundness profile
(Cobra MkIII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 447 554 959 cr |
Credits spent on ships | 1 514 026 535 cr |
Credits spent on outfitting | 5 631 920 886 cr |
Credits spent on repairs | 66 299 032 cr |
Credits spent on fuel | 1 140 877 cr |
Credits spent on munitions | 10 381 153 cr |
Insurance claims | 197 |
Total claim costs | 1 291 129 967 cr |
Combat |
|
Bounties claimed | 7 726 |
Profit from bounties | 1 341 947 293 cr |
Combat bonds | 7 287 |
Profit from combat bonds | 13 805 052 547 cr |
Assassinations | 103 |
Profit from assassinations | 83 415 376 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 471 |
Lifetime fines value | 1 335 160 cr |
Bounties received/earned | 464 |
Lifetime bounty value | 987 700 cr |
Highest bounty issued | 34 700 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 2 809 961 cr |
Commodities smuggled | 351 |
Average profit | 37 972 cr |
Highest single transaction | 825 370 cr |
Trading |
|
Market network | 260 |
Trading profit | 3 507 942 854 cr |
Commodities traded | 273 786 |
Average profit | 3 257 143 cr |
Highest single transaction | 501 747 306 cr |
Mining |
|
Profits from mining | 4 404 668 302 cr |
Minerals refined | 7 812 |
Materials collected | 29 055 |
Exploration |
|
Systems visited | 12 251 |
Profits from exploration | 3 973 263 765 cr |
Level 2 detailed scans | 93 223 |
Level 3 detailed scans | 93 223 |
Highest payout | 21 297 948 cr |
Total hyperspace distance | 751 361 ly |
Total hyperspace jumps | 17 827 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 12W 4D 10H 14M |
Passengers |
|
Total bulk passengers delivered | 21 432 |
Total VIPs delivered | 1 532 |
Total delivered | 22 964 |
Total ejected | 329 |
Search and Rescue |
|
Total items rescued | 114 |
Total profit | 7 894 643 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 403 |
Grade 1 upgrades generated | 854 |
Grade 2 upgrades generated | 979 |
Grade 3 upgrades generated | 1 116 |
Grade 4 upgrades generated | 940 |
Grade 5 upgrades generated | 514 |
Crew |
|
Crew credits earned | 2 706 544 125 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |