CMDR Beekhool profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5 880 476 087 cr |
Credits spent on ships | 1 264 208 620 cr |
Credits spent on outfitting | 2 265 227 519 cr |
Credits spent on repairs | 3 614 237 cr |
Credits spent on fuel | 362 474 cr |
Credits spent on munitions | 960 206 cr |
Insurance claims | 16 |
Total claim costs | 65 629 540 cr |
Combat |
|
Bounties claimed | 885 |
Profit from bounties | 78 564 811 cr |
Combat bonds | 107 |
Profit from combat bonds | 5 830 265 cr |
Assassinations | 38 |
Profit from assassinations | 18 198 060 cr |
Highest single reward | 1 250 878 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 83 118 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 55 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 476 764 cr |
Commodities smuggled | 22 |
Average profit | 52 974 cr |
Highest single transaction | 178 320 cr |
Trading |
|
Market network | 61 |
Trading profit | 1 699 080 380 cr |
Commodities traded | 90 162 |
Average profit | 5 682 543 cr |
Highest single transaction | 117 278 104 cr |
Mining |
|
Profits from mining | 114 638 091 cr |
Minerals refined | 1 273 |
Materials collected | 8 727 |
Exploration |
|
Systems visited | 4 746 |
Profits from exploration | 1 456 622 055 cr |
Level 2 detailed scans | 26 534 |
Level 3 detailed scans | 26 533 |
Highest payout | 18 936 325 cr |
Total hyperspace distance | 193 939 ly |
Total hyperspace jumps | 6 346 |
Max distance from start | 35 540,68 ly |
Max distance from Sol | 35 569,15 ly |
Max distance from Colonia | 27 285,44 ly |
Approximate time played | 5W 1D 14H 27M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 2 511 |
Total delivered | 3 021 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 853 932 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 756 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 69 142 783 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 11M 49S |
Time in gunner role | 12M 12S |
Total credits accrued | 267 578 cr |