CMDR Harlock Dent profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 410 628 683 cr |
Credits spent on ships | 3 552 269 925 cr |
Credits spent on outfitting | 9 182 340 361 cr |
Credits spent on repairs | 29 400 717 cr |
Credits spent on fuel | 580 850 cr |
Credits spent on munitions | 11 918 132 cr |
Insurance claims | 64 |
Total claim costs | 296 512 360 cr |
Combat |
|
Bounties claimed | 2 397 |
Profit from bounties | 684 654 044 cr |
Combat bonds | 2 853 |
Profit from combat bonds | 661 825 387 cr |
Assassinations | 148 |
Profit from assassinations | 97 502 689 cr |
Highest single reward | 429 825 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 44 932 cr |
Bounties received/earned | 197 |
Lifetime bounty value | 18 188 650 cr |
Highest bounty issued | 2 685 300 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 65 399 656 cr |
Commodities smuggled | 716 |
Average profit | 1 257 686 cr |
Highest single transaction | 44 093 952 cr |
Trading |
|
Market network | 221 |
Trading profit | 12 610 121 443 cr |
Commodities traded | 280 457 |
Average profit | 11 391 257 cr |
Highest single transaction | 466 155 300 cr |
Mining |
|
Profits from mining | 4 369 423 103 cr |
Minerals refined | 5 060 |
Materials collected | 25 778 |
Exploration |
|
Systems visited | 4 806 |
Profits from exploration | 165 748 151 cr |
Level 2 detailed scans | 12 163 |
Level 3 detailed scans | 12 163 |
Highest payout | 5 549 501 cr |
Total hyperspace distance | 371 293 ly |
Total hyperspace jumps | 7 755 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 6D 8H 53M |
Passengers |
|
Total bulk passengers delivered | 6 766 |
Total VIPs delivered | 0 |
Total delivered | 6 766 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 94 |
Total profit | 128 098 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7 539 |
Grade 1 upgrades generated | 2 303 |
Grade 2 upgrades generated | 2 453 |
Grade 3 upgrades generated | 1 867 |
Grade 4 upgrades generated | 743 |
Grade 5 upgrades generated | 173 |
Crew |
|
Crew credits earned | 798 440 335 cr |
Crew hired | 27 |
Crew fired | 26 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 49M 46S |
Time in gunner role | 13M 52S |