CMDR Shuwar profile
(Krait Mk II)
Federation: Post Captain
Empire: Viscount
Balance |
|
---|---|
Current assets | 7 916 329 086 cr |
Credits spent on ships | 185 312 307 cr |
Credits spent on outfitting | 381 665 810 cr |
Credits spent on repairs | 6 008 321 cr |
Credits spent on fuel | 287 202 cr |
Credits spent on munitions | 650 892 cr |
Insurance claims | 33 |
Total claim costs | 86 721 405 cr |
Combat |
|
Bounties claimed | 732 |
Profit from bounties | 117 026 654 cr |
Combat bonds | 385 |
Profit from combat bonds | 26 521 730 cr |
Assassinations | 102 |
Profit from assassinations | 85 772 011 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 50 |
Lifetime fines value | 1 340 594 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 12 150 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 15 884 188 cr |
Commodities smuggled | 5 955 |
Average profit | 283 646 cr |
Highest single transaction | 3 540 416 cr |
Trading |
|
Market network | 278 |
Trading profit | 1 223 462 326 cr |
Commodities traded | 140 662 |
Average profit | 1 258 706 cr |
Highest single transaction | 35 458 020 cr |
Mining |
|
Profits from mining | 55 628 cr |
Minerals refined | 17 |
Materials collected | 18 887 |
Exploration |
|
Systems visited | 5 149 |
Profits from exploration | 929 205 117 cr |
Level 2 detailed scans | 40 492 |
Level 3 detailed scans | 40 491 |
Highest payout | 9 335 277 cr |
Total hyperspace distance | 350 222 ly |
Total hyperspace jumps | 6 130 |
Max distance from start | 43 768,83 ly |
Max distance from Sol | 43 806,86 ly |
Max distance from Colonia | 48 846,86 ly |
Approximate time played | 5W 5D 10H 59M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 147 |
Total delivered | 270 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 178 |
Total profit | 3 865 804 cr |
Total rescue transactions | 97 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 962 |
Grade 1 upgrades generated | 241 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 213 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 130 |