CMDR ImBlackSheep profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 10 691 696 390 cr |
Credits spent on ships | 1 199 161 334 cr |
Credits spent on outfitting | 2 383 866 421 cr |
Credits spent on repairs | 22 912 120 cr |
Credits spent on fuel | 1 061 154 cr |
Credits spent on munitions | 1 640 639 cr |
Insurance claims | 61 |
Total claim costs | 553 599 340 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 20 505 851 cr |
Combat bonds | 274 |
Profit from combat bonds | 12 601 467 cr |
Assassinations | 22 |
Profit from assassinations | 6 480 393 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 101 950 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 316 900 cr |
Highest bounty issued | 146 100 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2 316 cr |
Commodities smuggled | 5 |
Average profit | 772 cr |
Highest single transaction | 1 767 cr |
Trading |
|
Market network | 202 |
Trading profit | 10 068 921 714 cr |
Commodities traded | 783 686 |
Average profit | 8 335 200 cr |
Highest single transaction | 152 920 131 cr |
Mining |
|
Profits from mining | 5 186 256 910 cr |
Minerals refined | 10 008 |
Materials collected | 13 779 |
Exploration |
|
Systems visited | 2 470 |
Profits from exploration | 129 281 359 cr |
Level 2 detailed scans | 7 004 |
Level 3 detailed scans | 7 004 |
Highest payout | 10 372 558 cr |
Total hyperspace distance | 114 351 ly |
Total hyperspace jumps | 5 887 |
Max distance from start | 32 322,40 ly |
Max distance from Sol | 32 353,97 ly |
Max distance from Colonia | 23 706,30 ly |
Approximate time played | 7W 1D 8M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 317 |
Total delivered | 317 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 104 590 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 907 070 257 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 17H 50M 42S |
Time in gunner role | 14M 13S |
Time in fighter con role | 1H 9M 34S |
Total credits accrued | 532 500 cr |