CMDR daPet profile

(Anaconda)

Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 864 264 768 cr |
Credits spent on ships | 417 102 705 cr |
Credits spent on outfitting | 1 438 784 060 cr |
Credits spent on repairs | 6 106 427 cr |
Credits spent on fuel | 398 565 cr |
Credits spent on munitions | 535 805 cr |
Insurance claims | 44 |
Total claim costs | 76 346 606 cr |
Combat |
|
Bounties claimed | 1 564 |
Profit from bounties | 45 470 861 cr |
Combat bonds | 474 |
Profit from combat bonds | 14 503 739 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 312 660 cr |
Skimmers killed | 144 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 9 995 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 27 420 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 251 521 cr |
Commodities smuggled | 69 |
Average profit | 19 348 cr |
Highest single transaction | 99 660 cr |
Trading |
|
Market network | 50 |
Trading profit | 33 819 447 cr |
Commodities traded | 10 558 |
Average profit | 138 604 cr |
Highest single transaction | 2 921 148 cr |
Mining |
|
Profits from mining | 28 249 627 cr |
Minerals refined | 1 623 |
Materials collected | 6 475 |
Exploration |
|
Systems visited | 14 239 |
Profits from exploration | 2 173 197 659 cr |
Level 2 detailed scans | 59 971 |
Level 3 detailed scans | 100 569 |
Highest payout | 14 032 405 cr |
Total hyperspace distance | 675 750 ly |
Total hyperspace jumps | 15 325 |
Max distance from start | 65 374,57 ly |
Max distance from Sol | 65 431,38 ly |
Max distance from Colonia | 47 957,06 ly |
Approximate time played | 12W 4D 19H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 65 |
Total delivered | 65 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 17 312 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 558 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 49 |
Crew |
|
Crew credits earned | 20 086 534 cr |
Crew hired | 11 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 48M 34S |
Time in gunner role | 1H 32M 4S |
Time in fighter con role | 2H 18M 37S |
Total credits accrued | 617 096 cr |