CMDR RO726 profile
(Beluga Liner)
Federation: None
Empire: Knight
Balance |
|
---|---|
Current assets | 621 169 905 cr |
Credits spent on ships | 266 429 600 cr |
Credits spent on outfitting | 150 570 746 cr |
Credits spent on repairs | 1 795 909 cr |
Credits spent on fuel | 135 723 cr |
Credits spent on munitions | 201 683 cr |
Insurance claims | 6 |
Total claim costs | 14 772 810 cr |
Combat |
|
Bounties claimed | 3 |
Profit from bounties | 100 531 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 773 107 cr |
Highest single reward | 7 960 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 3 100 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 14 |
Trading profit | 2 673 405 cr |
Commodities traded | 604 |
Average profit | 78 630 cr |
Highest single transaction | 1 176 738 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 095 |
Exploration |
|
Systems visited | 5 873 |
Profits from exploration | 485 371 293 cr |
Level 2 detailed scans | 26 910 |
Level 3 detailed scans | 26 902 |
Highest payout | 5 337 238 cr |
Total hyperspace distance | 201 550 ly |
Total hyperspace jumps | 6 548 |
Max distance from start | 31 275,68 ly |
Max distance from Sol | 31 304,33 ly |
Max distance from Colonia | 24 920,11 ly |
Approximate time played | 2W 10H |
Passengers |
|
Total bulk passengers delivered | 10 852 |
Total VIPs delivered | 306 |
Total delivered | 11 158 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 93 801 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 38 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 9 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 1 |
Multi-Crew |
|
Total time in multi-crew | 14S |